I couldn't narrow it down to 1. It's like picking 1 film; I couldnt congratulate the 1 without feeling the weight of insulting the many that I respect. In all seriousness, there were so many great games of yesteryear that I loved intently and that sculpted my preferences subconsciously for the last 26 years that to pick 1…
First off, metalness doesn't always have to be 0 or 1, but it generally would be. Most materials are either metal or they are not. Very few materials are partially metal in reality, and materials like rust/oxidization are not metal anymore (simply used to be metal). However, it can make sense to have some gray values in…
I need to move a UV selection -1 exactly. Is there some easy numeric input option i'm not seeing? A quick script? edit: NM found it in another thread. polyEditUV -u -1 -v 0 ; yay
Edit: Feedback on handplane: And the final shots of my first plane, the coffin smoother: ____________________ Original first post: I've decided to take part, as a game artist and a handtool aficionado. I've decided to make the Stanley No. 9 1/4 block plane. Depending, I might end up itching to make some other plane as…
marvel exec#1: Lets try to piss off and drive away people from the CoH francise. marvel exec#2: Good idea, how do we do that? marvel exec#1: We fustrate the CoH players with little imagination. We need to drive them insane by forcing them to skirt the line of pretending to be thier favorite heros and being a close rip off.…
I have a very strange dilemma to deal with. I have a building .FBX consisting of multiple objects with different tiling materials applied (overlapping UV's outside of the 0-1 uv atlas). I have created a separate UV set that contains the WHOLE buildings UV's but in the 0-1 UV atlas with no overlapping for the purpose of…
I know it's a noob question, but why would you want to do anything but texture a mesh in the 0-1 UV space? For instance, say I wanted a mossy tree. Couldn't I just unwrap the tree in the 0-1 UV space and uniquely texture it getting the same result as if I used a composite of a tiling bark/moss texture? I'd use less…
Finished the mesh for the SP MT-1 4-8-2 Steam Locomotive, currently working on the 160-C2 Class Tender for the engine to use. (The middle image represents MT-1 number 4315 in 1939)
Hi, so ive been looking everywhere and I have yet to find an answer to my question. Is it possible to bake normal maps (or any maps) using Maya's transfer maps if the UVs of an object uses one uv range. (not really sure if uvrange is the correct term for it) So I want to transfer the high surface details from the torus on…