Thanks for all the great comments. I'm going to keep updating this piece but finding time is tough right now so bare with me :) I'll try to answer all questions as best I can: Totally agree with you on this one Daniel Doerksen but as its probably the first height map i've rendered I've only got a vague idea on how to fix…
Hmm, this is alright. The colouring is way too saturated, the face looks entirely airbrushed with no refinement what-so-ever, and the renders against a black background are making me want to ram my arm through my monitor and whack yah one up side the head :P Now for a real critique. The skin: There's no evidence of war,…
Grow up. shit. It's amazing that you can completely fly off the handle like that to someone's completely factual answer. The 360 and PS3 have cards from different vendors, with different extensions, and different bottlenecks. They will never have exactly equal output on any game, even at a low level there are tiny…
I own both, and I am more excited about the PSP and what it can do. The DS has a few things going for it and I hope they grow the library of games and come out with some truly unique stuff. Since I don't own an I-Pod and the DS doesnt do movies and music, I am pretty excited to have something that will work like an I-Pod…
Thank you very much guys. cool to hear that you like the style. about the waste of texture space some of you asked - you are right, it is wasted :) , if you are looking for the perfect utilisation. this was the workflow for the chars, maybe it explains the wasting space: most chars have their own texture page. we have…
Well, I'm sure you remember that the player ship only collides with bullets with its center pixel and I don't think the bullets should be any smaller as that'd make the game easier and demand more bullets. It was written for the ancient X68000 computer and apparently already uses a hack to handle that many bullets at all .…
[ QUOTE ] In the services area, you misspelled "proficient". [/ QUOTE ] Hahhaha thanks for that, thats stuff thats not allowed to happen. Anyway thanks for the comments so far. Yop I will delete the splashpage. killingpeople: I guess we both are the only one who like the splashpage tagline. oh well Glad you like onelagged…
[ QUOTE ] [FatAssasin] Okay, now make the specular highlight bigger to cover a greater area of the face using a smaller bump map. That's the theory right? I guarantee it's not going to happen. [/ QUOTE ] Right, but it's not gonna happen because software lighting doesn't emulate real-world lighting properly. There's a lot…
We’re looking for a remote VFX Artist to create particle effects and shaders for an application developed with Unreal Engine for the Oculus Quest. Responsibilities, Qualifications, Requirements * Experience working as a VFX artist on the Oculus Quest or mobile games * Excellent knowledge and handling of Unreal Cascade *…
Howdy folks. I thought I'd post up a few pics of my upcoming iPhone game, the sequel to I Dig It; I Dig It 2: Expeditions. As well as some art from other iPhone games and projects I have lying around. As an introduction, I have lurked around the polycount forum for years, but just now have registered an account. So hello,…