Blender has 3DSMax and Maya keyboard/mouse layouts available under the preferences. I think people also don't realize that Blender is being developed by a team of around 5 full time developers. For comparison Autodesk has around 80-100 full time developers. Now ponder on that for a moment, 5 developers means that not…
The thing that really helped me learn normal maps was not to even try to mess with XNormal. I had a much easier time learning to do it purely in 3DSMax, and I always found xNormal to just screw things up (Not that xNormal is screwy, but if you don't know what you're doing there's a high probability of messing something…
No problem @ozaffer One thing that caught my eye was your mention of utilizing the -1 scale trick. You'll find that in using that method, once you freeze transforms you'll end up with a model that is inside out. This has to do with display settings applied at the shapenode level. You might find this link valuable:…
Hi Nikki, Welcome to the wonderful world of 3D modeling! :) I'm curious, you said this is your first model, so will you plan on building a high poly then baking it to a low poly? or will you be trying just the low for now? I honestly recommend the latter if it's your first just so you can get a good feel of the process and…
so is ASE or OBJ all three are text based fileformats and because of that so popular still today (max ASE used in Unreal Engines, OBJ in any 3d package today as poly export/import standard). This is because any coder or technical advanced person can look into it and very quickly learn the structure. Like I mentioned before…
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Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 200 employees and works with the studios of Annecy, Montpellier and Paris. In one of the most beautiful regions of…
Mods my apologies if this has been asked and or answered elsewhere in the forums before. I checked but could not find it. I am wondering what sort of video cards you guys are using and what you'd recommend?. My system currently DIES or just plain locks up on any scene with 2 million or more polygons in 3dsmax. Sometimes if…
Hi all! So I have been playing a bit with matte/camera projection techniques, basically having fun merging 2D and 3D together (and that's A LOT of fun) I can output uncompressed videos from 3DSMax just fine, I have all the passes that I need (diffuse, AO, specular...). I also know quite precisely what I want to achieve…
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