The poly usage on the arms, specifically the back is really poor. Also most the shapes on his body are really basic and bland. You could have used some tri's to cut in a few major folds at the knee area for starters. As for uv's... In my experience heads are almost always unique. If they are symetry, you would go back and…
yeah, looking good there. Clean model, like EQ said you've got some waisted space there on your layout. The texture is good but seems a bit random to me, like the use of folds, I think less and well placed (materialtype and weightdistribution) would create a greater effect. The dirt and damage could create a bit more…
So here's a progress update with the scene mockup I've been working on in MAX for the last few days. I abandoned the idea of matching the perspective of the concept pretty quickly because the concept has something like a 40 or 50 degree FOV going on. Accurately matching that perspective would have made the giant distant…
Apply UVW Unwrap, set the channel spinner to 2, click reset and the second channel should show up in the editor window. In the material editor under any given map in a material, there is another spinner that lets you select which UV channel that map uses. Works great for things like composite map where you have a diffuse…
I really enjoyed the demo but there where a few things that tood out as being really, really 'off' to me. Sor starters, running isn't very smooth, and going over slight changes in gradient makes your screen jump a tiny bit with the ground. its hard to explain, but it bug the hell out of me. Imagine it as instead of…
the problem is that you have modelled in all this small detail and then just covered it all with the same tiling texture so it all gets lost. You ref on your website for this piece looks nothing like what you have made here, only from a modelling perspective does it match. Study the texture on the ref you provided. Look at…
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Hey guys! I want to show off some of the environments I worked on as a Cinematic Level Artist for Gears 5! The levels and cinematics are always a huge collaboration between multiple artists and disciplines. I'm humbled to have had a hand in this project. My responsibilities included, but were not limited to: set dressing,…
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Hi guys I have started a week or so ago working on a project for my Uni. Its not much now but I would like to eventually have some feedback from you guys on how I can improve. The goal is to create a 3d Environment for a high end mobile device. The theme and can be decided by us and is then signed off by the tutor if its…