I don't know about Zbrush's normal mapping tools, but to do it in xNormal, you'd need to redo the UVs so that everything that needs to be projected is in the first quadrant. For the mirrored or repeated parts (anything that's going to overlap and use the same pixels), you'd want to offset the overlapping parts outside of…
if you can read german there is a case called "marions kochbuch" http://www.heise.de/ct/07/14/080/ http://www.tutsi.de/marions-kochbuch-wieder-abmahnungen-fuer-tolle-fotos/2008/09/12/tutsi-blog-aktuell/ http://www.blogtotal.de/netzwelt/180-euro-fuer-eine-schuessel-reis/ it basicly is a website about recipes with some good…
yea unless you are getting this like directly filling the camera like literally 90-100% screen space you dont need the little feet or any detail on the bottom really.If its for a puzzle where you click to dial and the camera is right up on it I would go way higher poly (3-5K), right now its kinda in the middle zone. most…
One thing that really screamed at me (get it?) was when taking a look at it in the fighter mode. Take a look at the part that would be the back of his lower leg. The faked lighting on it is a bit harsh, and really stands out to me. I think you could also fade out some of the panel lines. It'd probably read better if you…
I thought it looked pretty good. But after reading some of their feedback, I agreed, the base texture needs some lovin and I think uniquely unwrapping a lot more of it would give you that freedom. Expecting vertex lighting to pick detailed shadow info on a really low poly object? I'm not sure that would turn out better…
When I was little I always wanted to be an architect. My family was broke so they couldn't afford university, also partly knowing this, I fucked about in college and didn't get the grades for a scholarship anyhow. Since 16 the only goal I had was to get to Japan. I was working for probe at the time on some SNES games,…
High Level Texture Artist will be responsible for creating our materials for our 3D Environments/Objects as well as assisting with 2D animation cleanup, checking, and finalization for characters, objects and effects. This is a full time position for 9~ milestone months. Responsibilities * Assist 3D Artist and Level…
i can imagine that if you have unfolded something and you have several rings nicely unfolded and then you have some round caps and they are unfolded nicely as well. What happens when packing is that it can be very possible that your islands wont fit inside the rings. To solve this you may want to to scale them so they seem…
Short version: Most paints are polymers or acrylics, making them dielectic. Some paints contain impure metals in order to form a cathodic protection making them electic to varying degrees. Blueing is sort of a semiconductor, but I would still call it electic. The long version: Most paints are dielectic. Some research…