COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hey gang! I was in a bit of a Star Wars mood, so I threw together this guy over the week. I wanted something that was evocative of the droids from the movie, so I looked a lot at my favorite droids throughout the series. I was hoping you could give me some critique/input on it?
[ QUOTE ] Last i checked it's a general discussion forum. I'm sure it was posted to get opinions from a specific demographic of like-minded or like-industied people. If you dont like it, dont post or troll? [/ QUOTE ] I could take that as a valid answer, if you hadn't followed up with: [ QUOTE ] Frankly, Frank. People like…
Need characters and guns for a half life 2 mod in the works, please contact me @ colemandidit@yahoo.com Also wanted (paid as well) - texture artist - level design
Hello Polycount Community, We are looking for engineers who want to shake up the gaming world from mobile outward. If you dream of making games that blow away people's expectations and make them question how it is even possible on a mobile device, we want you with us in our Shibuya office! You will be able to have hands on…
Hi guys, This is the first time Im posting my work here on polycount and I was wondering if you can give me some feedback on my mage armor. I wanted to improve my hard surface sculpting skills, so I decided to make a mage character with a hard surface armor. I used a base character mesh to focus only on the suit but Im…
Hello everyone, My team members and I are looking for a few good concept artists to help out with our game demos. We're currently working on a strategy RPG, a racing game and a platformer. And we need compelling concepts to start working off of. If you want some practice designing characters, environments and mechs, hit me…