sorry for late reply, I made my own model but i wanted to use a uvmap layout on mine very similar to one that already exists. And to be fair I dont think theres too many different ways to map a character since there is only so many different ways to efficiently cut and seam islands in a standard industry manner. I will…
Hi all, I'm having a problem with a sculpt in ZBrush 2018. I am very much a newbie to the software and am trying to create a sculpt without following a tutorial step by step (Been there, done that; will do more, but for now...). Using Sculptris Pro (in ZBrush 2018; NOT the free Sculptris software) and I hit 5.5 million…
[ QUOTE ] You realize that there are plenty of different camera movement setting in the menu, where you can set the camere to behave exactly like Maya, Max and plenty of other programms? [/ QUOTE ] So your just starting out and you have ~10 different Camera control settings. Whoopdy-freaking-do. That's really helpful given…
Gears of War hair was setup using the MAX hair and fur modifier as far as I know - at least thats what they used when they showed the mini-tutorial for hair in UE3 after gears came out.
Hey everyone i am Ahmad Merheb Senior 3d artist ( www.AhmadMerheb.com ) i have recently been posting small short quick tutorials on my youtube channel just to help as many people as i can , tutorials cover many aspects of 3d here is one of the tutorials : https://www.youtube.com/watch?v=SKW5Cy_LSUI make sure you check out…
Hey Guys, I thought I would post all these images here to have a thread dedicated to the process of this miniature I worked on recently. Shes for an indy table top game being developed called Kingdom Death - the good news is the 100 limited edition prints of her sold out in a couple of days! So I hope we can continue this…
Thank you for mini rope tutorial. I really like how much effort you put in your models. Chicken courier is superb! Actually cannot say anything more than just that I am waiting for it :)
you can always sculpt and overlay details from photo sourced normals, ben mathias (sp?) from poopinmymouth.com has a good tut on deepening normal maps, thats a good one to check out, theres so many options available today with stuff like NDO2, sculpting is not the only way to get Normal map detail but I think its for sure…
Awesome work man....but wow, read those tuts Sltrolsson gave you - GREAT stuff. Will add more to this piece specifically! Especially with UDK, I would push poly's even further. Your house is almost 10k, but I'm sure you could afford 12 or 13K no problem with many added details here and there to really make the buildings…
I've been looking up a lot of tuts on creating game ready assets. I very rarely found anyone use PS that often(othen than adding text, logos, etc. to props). I saw many websites saying PS is very essential for environment artist, but I personally am lost about why is it so essential. Help me out here, thanks a lot in…