The hard surface stuff looks good, but the flesh seems a little on the mushy/lumpy side. Your treatment of cloth is the weakest part of your work, most notable on the guy with the shirt tucked into his trousers. Thinner materials should have a few sharp creases to sell the weight of the cloth. Soft folds everywhere imply…
Bit of advancement on the clothes, tried to do the catsuit on Marvelous Designer but the results were pretty uninteresting, the gloves were a total overkill to do with a pattern and very slow. The boots went better, as the simulation gave a pretty good sculpting base. During retopology, for both pieces of clothing I tried…
I think the artists mainly do the research themselves. They might contact an expert, but I don't think clothing expert is a full time career. However character concept art is mostly fashion design, 3d character artists use Marvelous Designer to simulate clothes in addition to using their sculpting skills, and there are…
Thanks very much! Things like the trim on Oka's clothes were made by polypainting the pattern with black on a layer, converting that to a mask, and using Inflate from the Deformation palette in the Tool palette. The folds were also kept on a separate layer as well, sculpted without the pattern layer visible. This allows…
Thank you so much for the feedback! Especially on the clothing and armor. I was looking into what to do with them, since I also felt that they aren't very cohesive with the body when it comes to quality. For my portfolio overall, I'm now focusing on hair creation, so I will take up changes to the clothing and armor after.…
I am currently looking for some type of way to wrap 3d clothing onto different 3d figures without there being too much or any serious form of distortion. I have tried using maya wrap deformer and it does work. However, clothing seems to bend and stretch in different directions. I think this is from the clothing following…
I've been working on this character and I'm kinda getting spooked/stumped as I'm working through texturing it. Its based off Guillaume Menuel's concept. I'm having a tough time with lighting. I kinda feel i should get it lit so I can review my textures as I'm working properly. I'm trying to do a 3 point lighting setup but…
I can tell you like your folds in the clothing of the characters, but I wouldn't say they all make complete sense. Some make the clothing feel unrealistic, such as the second model in purple (from scooby-doo?), under her breasts looks way to tight, as if shes not wearing clothes at all. Then some of the fold in other…
Well I think I solved the hip problem (there was a diamond pattern that didn't flow with the rest of the topology) And I've posted the objects used in my cloth sim. Now I've ALWAYS had terrible results with the cloth in Max clipping my meshes even when using a system like this. I tried increasing subsamples and the offset…
You sound like me. For me it's usually not being able to come up with an idea that's the problem, but it's like I can't seem to picture it clearly in my mind for more than a quick second. It usually happens to me in situations exactly like this one where: -had an idea -had a pretty clear picture of what you wanted…