I am currently looking for some type of way to wrap 3d clothing onto different 3d figures without there being too much or any serious form of distortion. I have tried using maya wrap deformer and it does work. However, clothing seems to bend and stretch in different directions. I think this is from the clothing following topology of the original mesh in the wrap deformer. I have included a photo as an example. The red circles show various forms of wrinkles that are not on the original. I can take the clothing into zbrush and refit it manually but that takes alot of time when you have alot of sets to refit and many figures to refit it to. Does anyone know a solution to this problem?