Hiyas! The topology looks very solid and the likeness is starting to fit together. Like many people have stated before, I would gather some more ref material because it's very hard to model only from orthographic pictures. The lens distortion tends to make everything get a slight fish eye look.... I think you could find…
being it's siggraph time and all the marketeers are turning out their copy i just wanted to vent a big ol' fuck you to their ilk and kind for spreading the good bullshit top of my list. those motherfuckers at pixologic : http://www.pixologic.com/events/siggraph08/ just once i'd like to hear a company lay down : yeah. it's…
http://www.eovia.com/products/hexagon/hexagon2.asp Looks like its stealing from every app out there, but i really don't care about that to be honest. It does look like they may give zbrush a run for there money....now if only xsi would implement all of this good stuff:)
errors like,- like when the import stopped with a message like error importing. I found some plugins on Blender scripting forums, cant find the one I had back then- but something along these posts: http://blenderartists.org/forum/showthread.php?t=104786&highlight=obj+import…
I'm from the East originally (NS), am now in Vancouver and have only visited Montreal. Definitely a beautiful place, but I can't say what it's like to live there. I just wanted to chime in on the East Coast PEI thing, it is super cheap and people there are really laid back (like what sir-knight said) but it's not like…
Hi, Would you happen to know how to do likeness well? I've been fighting this project, trying to achieve likeness and it just doesn't feel right. Something is missing, but I don't see it. And to be honest I reached a point where the more I mess with it the less fitting it gets. Can you help me out? Any tips? Pointers?…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
Huh..not to be negative, but isn't this just e-ink combined with pen pressure input? I mean..it's a cool combo, but looks a lot like how drawing on an old kindle might look..complete with the e-ink refresh weirdness (definitely visible on when the people press UI buttons with fingers), limited pressure input (hard to…
Yeah I know I should probably start with textures. Problems with that, I have like almost no idea on how to unwrap things good. Do you just mark seems around like objects? Like for example. The seat on the model do i just put a seam around that?
The guys at work are heavy into mugen, and i've been kind of day dreaming of a dominance war smash bros. like a polycount junkie that anyone can drop 3D normal mapped characters and levels into like a 3d mugen...Anything like this?