To preserve resolution of the alpha and don't fight for texture resolution with the main model, I also make some decals and apply them with geo. The full list of floaters, this time im using them as geo but i will be baking them down to a trim sheet, would be faster to apply than this.
I’m trying to improve my sculpting skills with more than just repetitive practice. With drawing, I’ve found that proper instruction massively improves growth. But with digital sculpting, every course I’ve tried in the past was garbage. Either just teaching the base software or doing a glorified time-lapse with minimal…
https://80.lv/articles/blender-3ds-max-connector/ Does this work with all materials, textures and uv maps structure in tact? I am thinking of trying it but wanted to get other people's experiences with it on a professional level. Will appreciate anyone's opinion on using it. Also noticed it is located on github, does this…
Hey everybody, I'm about to graduate from my 3 year game dev program here at Durham College. I'm pretty excited to get out there and look for work, I was really hoping to get some solid crits about my website, its layout and the content I have on it. http://tpogson.carbonmade.com/
A little fan art of the old school batmobile :) I made this to practice some hard surface modeling, it was overall a quick and fun project, learned a lot as always :D made with maya and quixel suite. you can find a Marmoset viewer on my artstation if you want to take a closer look. https://www.artstation.com/artwork/nDo66
Considering mostly these assets will be used together, then the fewer textures the better. I would do a mix of trim sheets (for repeating forms) and a few unique textures as needed for specific shapes.
[Posted May 2015] Started working on this yesterday. My first time really using zbrush for detailing. I tried something similar with mudbox quite a while ago and it didn't go too well. I 'm fairly happy with the results this time. I'd point out that only the blade has been detailed at the moment. The handle and hilt only…