Hey guys! Recently I updated my website with some sculptures I have created over the past few months and I want to post them here to show you guys. The cyclopes monster is from a Halloween challenge we did at work based from masks at thehorrordome.com. You can find more shots at my website, www.themindtravels.com. Hope you…
Sculpt based off of a model from a Scott Eaton tutorial. The Displacement map is 8k but all other maps are in 4k so as I update them into 8k I may try another render again later. Any advice welcome.
I combined few pieces of polygons into one mesh and imported them into zbrush for some detail works. But when I import it, the helm and the ring around knee cap is flipped for some reason. And I don't know how to inverse that effect. Please help me ; ;
I'm trying to understando how the edge loops for the hips should work. I'm trying to internalize how to use 5-star poles to change direction of the loops. I was able to come up with this: Is this ok? Does it makes sense? How should i improve it, or what should i change? Thanks!
A demented version of something I thought would go well with the nature of KF2 and so I decided on a straight-jacket themed boxing/sparring headgear for Donovan. B]Prototype[/B
For those that use Maya, here's a script I wrote a while back that does the same thing: //name: QuadConnect//by: PolyhertzstartQuadConnect;global proc startQuadConnect (){global string $curObj[], $vrts2Tweak[];string $origList[];$origList = `ls -sl -fl`;$edjList = `filterExpand -ex 1 -sm 32`;polySplitRing -stp 2 -div…
There is something wrong with this mesh and I can't figure out what. The uv's wont unfold correctly, I tried to clean up the mesh, I tried to merge the vertices, but nothing is helping. As you can see in the image below, the lower extruded part of the mesh is beeing unfolded properly. Any thoughs to what is causing this uv…
I think all it comes down to is reviewing NDA agreements to accommodate for extreme circumstances so there is enough time to prepare. The way these agreements are set up currently makes 3rd party seem like a dispensable liability in the face of a crisis, and simply annihilating them through a project cancellation is…