Hey there folks. This is my current piece and it's the result of a Max Mad themed Art Jam between myself and some buddies. I went with the classic weapon of the wasteland. These shots are of the high poly, still gotta go in and adjust some shapes and add some sweet embellishments before taking it to game res. If anyone has…
Hey all! So I've got a mesh that I've been working on and for some strange reason, the mesh bounds (white frame around the mesh when I select it) are rotated into a really weird position so if I try to apply any kind of modifier like a Bend or FFD, it doesn't work properly because the bounds aren't positioned right. I know…
I just watched these two trailers and thought I would share: http://www.gametrailers.com/player/43655.html http://www.gametrailers.com/player/43656.html I always love watching Final Fantasy trailers and seeing the video they put in to the games. I haven't played a FF since FF7 on PC, but I do love to see the trailers…
Hey, i'm pretty new to modeling, uvmapping and texturing ( Only 3 months experience at this time ) But I was able to make this: What you guys think? Any tips?
That's a nice Corinthian Capital you got there. Some things: - These capitals are made out of stone, so they need to be solid. I would recommend adding thickness to the backfaces of the leaves and other hanging elements as not to seem they're just dangling from the main body and are actually part of it. - The grooved…
well, i think its better for you to look some reference (again) and learn topology to make a good mesh for your model try to follow tutorial on creating joan of arc, http://www.3dtotal.com/ffa/tutorials/max/joanofarc/body1.php IMHO its a good way to learn basic human figure. i suggest don't be too harsh on work just slow…
Seeing that the bottle is pretty much just a cylinder (with a slight change in width in the top). One trick is to make the body as a large plane and then modelling in the details. Afterwards you can use a bend modifier to bend and weld the ends together, and then use a FFD box in the top to scale that part a bit. You can…