This movie, from my perspective, was made purely for the fans of the books. Hands down. The violence: The book is more violent than the movie and is surrounded by the impending doom and theme of death. The gunfire magic: Again, book related. In the previous chapter of the series (Half Blood Prince), they continually talk…
Wow, thanks alot guys. I'm glad you like it, made those many hours worth it :) ! Kennyties: Yeah the cart is pretty big now that I look at it, also you are right - the pillars come up straight through the planks, they have textured 'holes' but they don't read from anywhere but right next to them. Coots7: .... damn it…
Great idea and work so far! I think restricting movement to only the player character in view might become frustrating in cases where you want to do something simple like moving to a location without needing to first ensure both bots can see the destination and eachother during transit. I would keep the current control…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Some engines are super strict. I can't remember the exact reasons, but our last game engine would break during the building stage if we didn't export art using all lower case naming. To make things easier to read, we just separated words using underscores. (spaces were not allowed, because they'd also break the build)
all this has made me want a sandwich now. mine are easy: corned beef / branston pickle / pickled onions / white bread. cheese / branston pickle / white bread. butterfly cut sausages / ketchup / thin white bread. apart from the ketchup, all of these things are kinda hard to find here in Japan.
Hey, I think having the top cover on makes the silhouette more interesting. Also on the screen portion, I think the emissive map can be pushed more and this could make for some interesting emissive lighting to highlight the edges of the top cover. I think the modeling reads well, you have a good base for the texturing.…
What software and modelling methods are we talking? For Sub-D/poly-modelling I would normally use the relax function on a vertex selection and constrain it to the surface. Sometimes it's necessary to insert extra geometry to 'stabilize' the shading. For low poly modelling there's also the option of duplicating the mesh,…
That's very juicy Caser. It reads to me as broken taffy-like paint or clay, while the brown material reads more like a generic raw material like plaster or mud My only bit of feedback would be to remove the grey outline in-lining the breaks. The red material is very choice. Nice work.
Thanks a lot for the detailed feedback, really appreciate it. Good point about the overuse of grunge - I agree it can read too uniform and artificial, especially on the materials and wear patterns. I’ll definitely revisit this approach in future works and try to push more material separation and story-driven wear. Also…