I feel your pain also. Skin needs a rewrite, preferably by someone who has used it day in and day out for a few months. It works best if you do skin by the book and never screw up... ever. Even then you can't expect it to work like it should. The more you use it the less likely you are to do something it doesn't like.…
Greetings fellow artists, I am looking for a professional 3D artist to produce the original StarCraft 1 Marine (gun not included). Fell free to use whatever tools you like; but keep in mind that this model is intended for animation and therefore I can not accept a Zbrush high density model. It will need to be in quads with…
I am accepting 1 weapon contracts in certain cases. More often than not all the large contracts start with the completion of a 1 weapon contract. Again it is all a case by case basis. I will put it simply, this is money from my own pocket, if you have issue with how I handle my money so be it, but I have learned all of…
Thanks a lot guys for the comments. I normally use color specular maps. For this project I wanted to use greyscale specular since I'm learning that not all engines use color specular. I would have prefered color specular since I'm not a fan of white highlights (the miniature painter in me just has this thing against using…
thanks for the nice comments :) Magnum Force 10 http://www.betheking.com.au/game/ so it is finally online although it is still hidden in a way (but public), it will go mainstream tomorrow or Sunday - so I still have a day or some hours in between to give my final go. Initial development started in September the first day I…
Hi there EQ, thank you for taking the time to post here. Here are a few more thoughts : - First of all, I think that even in its current state Toolbag2 is already extremely Dota2-friendly. The only setup it requires from the artist is to export a model as OBJ, convert the individual channels of the Dota2 formatted TGAs…
Thanks for the kind words guys, I appreciate them :D Some brief background info on the designs; (From top to bottom in the original post): Ilya Mk I is a reconnaissance lander equipped with radar arrays as well as radar jamming equipment. It is an automated lander with no crew. The flat, cylindrical landing feet were…
Heya, I can completely relate to that line of inquiry. I was doing the same not long ago, and also coming from a Maya background I couldnt really see the worth in Modo at first. Even looking for examples as to why it was better or faster was not easy. Once Modo steam edition came out ($150), I ended up giving it a chance,…
OK as for 41 k triangles i don't work in the game industry yet. so I just do what i want thus far, learning on my own. its 41K polies for BOTH sides of teh gun/scope/clip fully mirrored from left to right. If i planned it to be fps only model in a particular game engine with solved animations, i could delete many faces…
Equanim, I'm modelling and placing the buildings, then UV, then textures too. The graphics engine isn't anything main stream so no access to obvious automation systems for certain tasks or effects. The buildings are all around 100-400 triangles for the more detailed buildings. In the end you pass by them quickly but if you…