I'm Still working on the textures of my Bolex camera. I haven't had super much progress the last few days. So far I tweaked my materials a bit, redid most decals and groves on the lenses and dials, added texture to the 2 small windows on the side and added the text/stripes to the first lens and viewfinder. Still need to…
Hit a bit of a snag with my model. I've mostly modeled a low poly version of my high poly concept, but trying to set up UV's for it is turning out to be a bit of a problem. I'm about ready to cut off some slightly more detailed spots that make things harder to unwrap it, but I'm baffled as to why the UV's are completely…
We use 3ds at our studio and we spend all day complaining and dealing with crashes. My max has a bug where if I move an edge, it crashes... has happened across several scenes for several days completely unrelated to each other. It constantly crashes, and is so unbelievably bloated, as has been stated here. A little…
No further breakdowns for now unfortunately! I'll probably try and make a write-up on some of our techniques though, some of it has been covered in previous GDC talks from programmers, but would be worth condensing in one place! No field trips unfortunately :P! JBelay said: From a high-level, each of the 3 major biomes…
Thanks for the comment Rik. The second technique you described for forming the concavity is actually more or less what I did in the screenshot I posted. The part I couldn't figure out was how to marry it together cleanly with the main cylinder of the flashlight body. Shortly afterward I tried just going in with the cut…
I'll recycle what i posted in the last thread like this =) From what i've read over the years, most "Game Specific" schools and programs tend to be rather lacking, and outdated. The best advice i can give you is that if you're looking into going to school, you should go from some sort of traditional art course, learn…
Thanks Renaud, its a standard scanline with a some lights and normal shader. i would have loved to use a realtime shader for the final, but new 3dsmax doesnt like some shaders as it seems... really weird. vig, yeah I know :D I make a render with the normal only when I find the time. Shotgun, beatkitano I can post them…
After talking to two of our code monkeys and running some tests in 3dsmax... It's not just the file size of the point cache you have to worry about but the ammount of data it has recorded and now has to be streamed in and updated. Point cache files actually compress pretty well so their file size shouldn't be the deciding…
In maya, Window>>Settings and Preferences>>Hotkeys>>List All a Press SelectAllMarkingMenu b Press ModifyUpperRadiusPress c Press SnapToCurve d Press EnterEditMode e Press RotateToolWithSnapMarkingMenu f Press FrameSelected g Press RepeatLast h Press UIModeMarkingMenu i Press InsertKeyToolActivate j Press…
PSP'ish spec model and animation rig! (Includes .PSD's) COSMO_sdk.zip (3dsMax9 Rig & Model) COSMO_fbx.zip (.FBX for non Max9 users. Will require some assembly. ) COSMO_obj.zip (Edit: Added missing visor. sry folks. Texturing SDK.) He comes with toys! (A pipe wrench & a gun.) Select the item in mind, and use an Attachment…