Thanks guys for your comments! Here's a couple close-up wireframe images for anyone that's like me and enjoys looking at that kind of stuff. tacit; Haha, thanks man! And thanks for all the encouraging words along the way praetor187; Thanks I'm glad you like it :) FunkyBunnies; Thanks! Fantastic work on your Dizzy character…
I once contacted the customer support of them for more information like PDF`s comparisons ect. but there was not much to offer. I know deep paint 3d back from the max 4 days (Outcast from appeal was done with it) so very old- and it seems they never really upgraded much ( a sad thing imo). Someone here at polycount…
Fingers are a snap to rig they're just like elbows and knees, the thumb can be a little problematic and wrists are a pain in the ass but twist bones help that out a lot. But it all depends pretty heavily on the underlying geometry if your working with a mesh that was not designed to move you might as well pull the plug,…
Grimm_Wrecking: Awesome link! I'm going to have to try that. Would be perfect for grunge on my brick. That and a combination of decals. Thanks for the comments so far guys. I really appreciate it! So I started importing what I have so far into UDK. Its coming along, but there are/were a few hiccups impeding my progress.…
I am not sure if the gun in the vid above is what you are talking about but what I would do in your situation is: Open the lowpoly in a modelling app that has a good uv editor to check the uvs and adjust them if necessary. That app would support GoZ as well. This to save exporting and importing the slow way. Send the…
TCB isn't that much different than dealing with the ease in/out options in the animation panel, which can be another quick way to keep from having to open the curve editor when working in Eular. There are scripts that help tweak the TCB values without having to lumber through the workbench which can seriously lag 3dsmax…
3 questions you should answer before dropping the coin on the computer: 1) Are the programs I use going to make use of SLi and if so what is the gain over a single card? My answer) I can tell you from personal experience that SLi doesn't make much of a difference with Maya, 3dsmax, Silo, Mudbox, Zbrush or Photoshop. Any…
All mocap data will have errors. The errors are caused by different things depending on the mocap system. Visual mocap is done by tracking reflective points on an object - this is the kind where you see actors covered in ping pong balls. Because it's visual you get issues where some of the points are behind the actor or…
There can be a pretty significant difference between what bakes/packs well and a layout that is painting friendly. If you do a lot of painting, you can use two separate UV channels. UV1 bake/packs well, UV2 painter friendly. Then transfer UV2 to 1. I tend to do this with ultra low poly meshes that are mostly diffuse only,…
started up a new IG for a project I have in the works. Going to be a mixture of game art, tutorials, industry advice and pretty screenshots from whatever I am playing atm. https://www.instagram.com/polygonacademy my views on IG are it should be the place people are documenting their journey/process and artstation should be…