I have a character tht's been UV'ed and about to move it to Mudbox for texturing but the problem is the model has already been rigged. So just wanna ask if exporting the character from maya as fbx then back to maya will affect or even remove the rig? Or will there be other complication involved in this process? Thanks in…
Hello. I have a very, very important question. I have tried many times to make a facial rig and make him a skin.
As a result, all the shit is constantly obtained and I do not understand what I am doing wrong. Please help solve the issue because for me this question is critical, and the closest friends and google do not…
Hi guys, I've been following this tutorial to rig a tank: http://joleanes.com/tutorials/tank-rig/tank-rig_01.php I've got to page 5, the "CREATING AXLES" part..the last paragraph. This paragraph, I create a new helper and add an orientation constraint causing this helper to spin with the axles. Now, I link the frame (the…
I'v rigged my character, but i noticed that the leg platforms are way to far ahead of the leg bones themselves. I'v tried a few things to fix it, but nothing worked and im running out of ideas. This is the first time i use CAT rig so im fairly noobish at it :( Any help with how to move them back to fit with the leg bones…
Okay i've followed a tutorial for rigging to the tee, absolutely to the tee, i'm pretty anal about following tutorials so i know its all done properly...well not so properly as there is an imperfection. Whenever I rotate in the X/Y ie/ Left to right the body deforms and so does the rig... Any help as to solve this and not…
Hey guys! This is kind of a two part question. I'm working on a very short game for my senior project and I've come to the point where I need to start rigging things. So far I've been able to make a pretty decent skeleton for most of the characters and even skin them well enough, however once I get to the constraints I'm a…
Hello, is there any software, in the year 2014 that finally allows a useable and quite nice automatic rigging and skinning of human characters, thus greatly reducing the time needed for character creation? I know that mixamo offers online application that can skin and rig characters (and apply animations) quite easily, i…
Hi, I need to rig a moustache close to the look of attachment only longer. I have rigged the face using blend shape. Moustache should move with the expression and it also need to be separately controllable (using bone or something else ) thanks in advance :) http://imgur.com/KYXIhQT
I have a rigged character in Maya. I need to add/remove geometry to the model. How can I do this whilst preserving the rigging/weighting? I am relatively new toMaya,however in my last studio it was our main 3d program.That was 3 mths ago and since then I have gone back to using Max. My brain is a little hazy when it comes…