I can't speak directly to using Maya, but in Max I'd do this by first making a bitmap checker at whatever map resolution then applying that as a texture or use the Pick Texture option in the editor to set the UV background to it. Then turn off the grid and use Pixel Snap to lay out UVs. At least in Max you have pretty…
Has anyone just gone full artstation with their portfolio and gotten rid of their website? The only reason I'm hesitant is because my email is linked to my website and has been for 10 years now, but I'm sick of the high costs. I just wanted to see if anyone else has done this and how has it been with people getting in…
some random thoughts/ideas get rid of the 'extras' *text msg'ing/internet/media stuff on your cell phone *cable TV (NO IT IS NOT NEEDED! ) *downgrade your internet to a cheaper package/company or worse case, get rid of it if you have free access at university try buying cheaper generic brand stuffs(a lot of generic brands…
Well bollocks. Non-griping, actual thought out response: how does the modular approach balance with keeping the number of polys in a scene low, for a game setting? Is it more a matter of minimizing poly-count for a modular block, and then the fact that the block's simply being instanced means that the engine only has to…
Few sculpts i've finished recently, figured i'd share and get crits before bakes happen. They are all for a gritty/dark gothic fantasy game side project. Tear them apart :) Religious warrior. Demon....zombie...dembie? Static broken statue asset. Cheers.
I've decided to shift all Unreal Engine tutorials and information, including free tools, materials, textures and uassets to my website at: B3D Game Dev http://b3dgamedev.com It's still in it's early phases of development, but there are tips on unreal tools already in there. I'm always open to questions or…
Yeah, Fiji is interesting. It feels more research-oriented compared to most production tools.That interactive training approach sounds closer to what’s actually needed, since it’s more about guiding region boundaries instead of relying purely on contrast or gradients. The tricky part is always making it consistent and fast…
Hello y'all! I just wanted to find out if anyone knows of a tutorial which teaches texturing, without any prior knowledge in texturing required. Also, I just got the ZBrush trial, and after spending an hour in it, I can only say "WT* is that s***?" I guess I gotta read something about it..
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…