Hey all, My name's Dan Pingston a 2d/3d artist. I'm looking for work -remote freelance or looking for relocation if the job is right. I specialize in characters but have experience with concepting, textures(hand painted or realistic), and game engines such as UDK. My site thanks for looking
I might be living in the US for about 6 months if I can sort out an internship. I'm awful with currency and also a direct exchange won't necessarily give me accurate info. From your experience how cheaply can you live week to week in the US? I'm talking student lifestyle, whether it be baked beans as a staple food and…
Hey guys, I remember seeing a program out there where you can get ...say....celebrity faces from a few angles and put down points on specific areas (eyes, nose, etc) and it would create a very rough 3d model from there. Does anybody know what i'm talking about?
hiya! im going into freelancing, and have a bunch of conventions to vend at this year! i dont really receive any real critical feedback on my work, so i'm hoping to :) if you have a feedback thread you'd like me to check out, id be happy to give my input!! thanks! heres some recent stuff, and things i think are pretty…
It's been really awesome to see command-line batching tools added, this will come in very handy :) One thing that we think would be quite useful, is a way to perform a batch re-render of existing Quixel projects. E.g. in the event that we decide to tweak or update one of the base materials and would like to propagate the…
I recently switched from using PNGs to TGA files. I'm pretty frustrated by the alpha channel workflow. It seams like its much more tedious than working with in a PNG. With PNGs I just made my layers transparent as I worked and then when I saved the file the alpha channel was automatically created. Is there any way to do…
More Master Materials Made a master material for my walls, I've added a function that generates dirt (or other materials) from the bottom of the building. I created a lot of parameters so I can make even more variation! (Gif shows falloff and max height function.) ^ doesn't need explanation I guess ;)