@lukazguzman Yeah, it's good know what have changed because it is a form to animate you work harder next time to see much more progress ^^ The outfit is very cool and the texture too, but I agree with PyrZern you have done a great job here, but left the face so strange....if you continue with this model please concentrate…
Thanks Nostradamus for the input! I placed those graphics in to understand the nuts and bolts of construct 2 (how behaviors, functions act and how they corresponding with mouse clicks,keyboard clicks) I have a few notes on gameplay and will test them out soon and if fun, will integrate it. As of right now I want to get the…
Examining your scene, I would say you probably want to show this full room as one portfolio piece, yes? Try a horizontally-tiling texture or two for the wall, and then one fully tileable texture for the floor. Next, unwrap each individual piece (only one of each if there are multiples) and see how many you can fit on one…
Thanks for the responses guys :) Dirtied up the walls a bit more, added a couple of new assets, added some minor graffiti to show there has been some human presence and worked continued to work on the lighting. I'm pretty much happy to call this thing finished. I know I could continue to work on it but as this has been my…
Suggestion While I absolutely love the idea of a stickied post at the top for the OP, is there any chance that when you go to page 2, or 3 or whatever, it goes to the second post on that page? Not the original stickied at the top of the page? Im finding it a bit frustrating to go through pages and pages of things when…
Ok thank you so much! UVs have always been a mystery to me but I spent most of yesterday learning about them and it helped a lot. A small question though. As I unwrap stuff and make sure nothing is stretched, does it matter if my checker pattern matches up edge to edge? I mean a continuous flow? I'm looking at this…
I appreciate cholden, it seems honestly that it needs to be a act of improving and accepting things, it seems honestly for my age to continue to improve , but dont kill myself like I did before, take it more slowly and have more fun with it as oppose to needing it to get a good job etc. I guess that honestly from the…
Here I will post a thread of progression renders and the development that has gone into my Fan Art project of making a Game Ready Death Guard Leviathan Dreadnought. Any feedback/ways to improve is welcome and greatly appreciated. Throughout I shall include my own personal comments and observations detailing my intentions…
I started up a new piece recently! Right now I'm calling her the blood priestess, but that may change as I continue to figure out who or what she really is. I decided for this piece that I wanted to tackle my own design, since it's been a while since I've designed something from scratch. For inspiration I'm referencing a…
Hello! I am new to substance painter. So I did what everyone who doesn't know how to do something......youtube tutorials. I have been having problems, I looked at tutorials, but my 3D object seems to be messing up, so I can't continue the tutorial on texturing. I am showing you my process to see what I might be doing…