I'm no expert, so take my comments in stride; I believe he means you painted highlights unto your diffuse. Instead paint subtle highlights and use a normal map to do most of the highlights and shadowing on your model. To create a decal, draw up the decal then make sure you have an alpha for it, either as a seperate file or…
Great observation! You're right that classic SfS thrives on uniform albedo and diffuse surfaces. However, Nack isn't strictly limited to small patches. * Scale: The 1x1m limit is mostly a 'flash power' constraint. For a 10-meter rocky mound, the Sun becomes the perfect directional light source. As long as there's a clear…
Hey all, We're building a global community bridging 3D artists with visually impaired people and the whole traditional art world. The Unseen Art project is creating a new opportunity for blind and visually impaired people to experience art. We are involving people from all over the world to re-create classical art…
This is bugging me. The blue part is the main part of the bridge that i unwraped. The yellow part are copys of that bridge that i placed around. How can I get a proper AO without getting these black spots over the copyed parts.