I think it looks great! Some things I noticed, and keep in mind that I'm not super-familiar with your references, so some of that might be due to those. The front of the lower legs is very hard to read, the shapes get lost there a bit. The leather cloth feels like it was meshshmoothed. The borders are very clean and have…
wrong - the value of quality critique cannot be diminished - prove to me how it can be diminished - enabling laziness is kowtowing to a perceived standard. I've only seen art be more homogenized because there is no room to push boundaries. Everything has to be techy plating like iron man or Captain America. LOL You've…
Heyyyiee, I'm currently working on a personal 3D modeling project, which is a detailed F-15 Strike Eagle. And I’ve decided to dedicate this thread specifically to the cockpit and avionics section of the jet. I’m aiming for a high level of detail and accuracy, referencing real-world schematics and pilot footage wherever I…
In terms of the model it looks like you
got some pinching around some of the edges. Buttom part of mag looks
like it doesn't align with the frame, but it's hard to tell at that
angle. Rear sight looks a little bit of from the real one, unless
it's a custom one. They also look very sharp too. Textures could really use more…
I think i have issues wording things, sorry. Usually when i get any sort of new technology i can endup treating it like its extremely fragile, like thin glass. Pen pressure makes the brush size bigger the more you push, but even if i push a little bit i get a little worried so i try not to do it. What im asking is if the…
Here is an idea. You know how you adjust the cage so that it does not intersect with nearby geometry in confined spaces? Surely this can be automated. Some algorithm can detect that the cage is being pushed too far and limits the range locally. This way the optimum cage push distance can be set at the push of a button. And…
Hey, pretty cool! it's a little hard to tell what is happening right now. A couple of things that I would do when animating this type of shot would be: - When you block it out have him jump between a couple of big pose changes before he jumps at the camera. Currently him just shuffling his feet into position isn't very…
@Alex_J I modeled the highpoly, made the lowpoly, brought everything into substance and baked the textures, textured and then setting everything back up in Blender to duplicate and fill the empty spaces with recycled pieces. Reduced anywhere I felt could be reduced more for polycount. Finally I brought it all into Marmoset…
I'm working a project for a class. the basis is a Hero character and his sidekick. Its based on me and a friends D&D characters, the big guy is a Human barbarian, the lil' guy is a albino gnome. Off the top of my head I made a list of the stings that stand out, I need to really push this, but could use a push myself in the…
Oh... that is a bit of pickle. Making grad sweeping changes to a mesh or the proportions after its rigged and skinned, that is generally a call to reposition the joints and re-skin. IF you're not going to make any mesh edits, add/remove geometry and only plan to push/pull existing geometry around then you can.... Bake and…