Thank you so much! Popol Thanks for the crit! I think I was seeing myself blind on the refs, I used lot of real girls faces as refs and they dont look so demonic xD So been a bit busy at work + other things been keeping me busy but I manage to do a bit more work on her today. I changed her face so she looks more evil, made…
Universal Carrier, a Sci Fi take on WW2 By Abraham L. Agaton Hi everyone, I just started a new project to take my hard surface modeling ability further and learn the workflow to get my project all the way to UE4. The motivation is to create some kind of robot pack mule in a retro sci fi style that would force me to work…
https://www.youtube.com/watch?v=KvbDC4U4TfM (First clip made inside UE4 with the last update in my WIP project with firt ambiance test) Hi there, this is my first post here and i'd like to share my progress for this new project :) [WIP] SECIIIU-IV - Hardsurface project I started this personal project in order to perfect my…
It definitely helps to be 'VR Native' when doing early blockout and layout work. Unity has EditorXR which I've found really useful for blocking out environments in VR. I like that you can easily bring in stuff that you know is accurate scale and build around that. It also alleviates the need to constantly go between the…
Thanks guys! For the hair, I used this IMM_Hair brush - http://www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository&p=1078543&viewfull=1#post1078543 with these settings - Then I make a quick dynamesh blockout for the hair volumes and shapes before laying the insert meshes on top of that - also I draw…
Hey Everyone, So the move is now complete and the Job search in full swing. That means I can also devote a couple of hours to Madison Avenue again :) Thank you for your kind words Bladers, the new ubisoft games do look amazing. Can't wait to play them on nextgen. I started doing some rough blockouts for the materials. They…
If you don't have a clear idea of what the building should look like, then building a blockout is a good idea. It's usually a good idea to do this for a game level too. But usually you can use just boxes and simple shapes to make the blockout, not worth the time to make custom detailed meshes. You shouldn't unwrap any of…
After we read his fantastic post where he shows off some 3D illustrations & concepts, we asked Artem 'X-Convict' Volchik if he'd mind writing about the process of creating these images. More importantly, he touches on the benefits of creating concepts with this method that we think you'll appreciate. A 3D Concept Process…
Project For my Uni module, we had to present 3 different designs of a mech based on a concept art and then choose one of them and model it. After some searching I decided to go with a concept art by Jakub Rozalski. The mech is the PZM-7 Śmiały which is going to appear on an upcoming strategy video game called Iron Harvest…
Hey everyone. First time posting here. I am gonna be working on this small environment-diorama based on the concept art by Zimmy called "Clock Car" (https://www.artstation.com/artwork/481ERn) This will be my first time doing a proper environemnt scene for UE4 (maybe for both UE4 and Marmoset Toolbag). I want to do a full…