VdbRemesh VdbRemesh is a C++ based Multi-threaded, openvdb based remeshing modifier plugin for 3dsMax. It comes with a procedural filter stack that has 10 filters ready to be applied in any order. Since it is a volume based modifier, it works much different than the traditional surface modifiers. Since it is a procedural…
nice ship! heres some shotgun baking tips: Just remember for normal bakes: seams are unavoidable. hide them. you can hide them out in the open, just as long as they run along the edges of bevels or something else that makes sense for a break in normal tangency. UV breaks, and Smoothing group breaks = break in normal…
I need help! I'm grappling with an really weird Normal Problem by exporting from SP2 to UE4. I really don't know why, but on some faces are getting shadet with an weird "X" normal problem. SP2: No Problems UE4: Problems SP2 Normal Problemspots: For testing I've baked also with knald... I'm getting nearly the same issues:…
Regarding triangulated meshes and smoothing group problems with IPackThat. I did some tests with different fbx settings and a mesh with weird smoothing groups to check if there is something wrong with the fbx sdk implementation. So far i could not see any problems with the tool integration. The problem can be a problem…
Aha. You're onto it. It most certainly is a smoothing group problem. I just removed all smoothing from my wheel, left it faceted, and the glitch disappeared. However then it also generated a nasty normal map with fake "seams" along where the edges are in the facets. I'll have to find a happy medium ... will post screenies…
That's going to make texturing a pain in the ass. Just break them where it seems natural...along the corners. That means you need to have different smoothing groups wherever there's a seam. For example, make your wall with the door Smoothing Group (SG1). Make the wall with the window SG2. Make the roof SG3, because it's…
Looks to me like your smoothing groups are messed up. Using Max or Maya? If you're using Max go into Edit Poly > Polygon Smoothing Groups > Click Auto Smooth The problem is that your smoothing groups are wrapping around to another section of the mesh. Auto smooth should get things pretty close. You can assign your own…
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…