A mobster/gangster character inspired from 1920s gangsters here are come wips of how far i have got with this character any C&C and feedback will be really appreciated
This is an older character that i decided to revive for portfolio purposes. I'd like to output to a game eventually (quake4?) but for the time being, its just for purty renders. its 6950~polyz
Ok after doing some more work on the project, I noticed that when hiding (with the eye icon) all but the hair and the head texture set, the problem goes away as well. My suspicion is that this might be some optimization thing Substance is doing or something else related to that, the scene has about 150 objects and 42 4k…