alright i blocked out a few things items potions gold stats (no models yet) also have a sound animator blocking out the sounds now today an animator joined the team he'll redo my animations he s using biped so he'll reskin the char now i m thinking if i should remodel a few things since he'll reskin the whole thing…
I had been unhappy with the chainmail outfits silhouette and general look. It looked very doughboy-ish. I thought it might even be worth scrapping and redoing, but I found a few ways to salvage it and I think it looks about right now. 1. I simply tweaked the vertices defining the silhouette very slightly on the game model.…
Yeah the childlike cuteness is intentional, i've never done any facial animations so i dont know about any of that stuff and i probably wont animate her but a paintover would be cool dude.
I first started on the Main Character Concepts for this Project and their backstory of who they are which then helped me decide on a world and a temporary story line that fitted his role. Happy with the designs I decided to start sculpting his Base mesh on Zbrush. Then taking the base mesh in Marvelous Designer to add…
Hello everyone, Its been a while since I posted something here. I wanted to share a model I've been working on. I really fell in love with hand painted characters (really hand painted anything) and its what I've been doing the most. I created a monster and his weapon from Hob, the upcoming game from Runic Games to practice…
Red9 has some great animation mirroring tools. http://red9-consultancy.blogspot.com/search/label/Mirror Basically they have a mirror setup tool that adds attributes to your control objects, linking the left to the right side and marking the center joints. Then you can use their tools to mirror animations and poses.
The payment system has changed please read notes below. Official site re-launches May 10th. Originally posted here Xitol is looking for a team to help with a studio start up project to be released as a digital download product. We have been sending our project concept to several publishers at least two of which have shown…
Project name: Echo of Neghen Salle Brief description: First idea of this project was born almost a year ago, on October 14th, 2009. Ever since it has been slowly developing, as the team also grew with time. We are aiming to create a plot-driven fantasy game with more in-depth interactions and less flashy effects alike…
Hey all, so for my animation class we were tasked with creating a biped model of our choice. I wanted to do Altair because I love assassins creed and thought it would keep me inspired to work on my animation for class :P I'm still new to character modeling so I kinda suck at topology, so any pointers there would be…