Hey all, so for my animation class we were tasked with creating a biped model of our choice. I wanted to do Altair because I love assassins creed and thought it would keep me inspired to work on my animation for class :P
I'm still new to character modeling so I kinda suck at topology, so any pointers there would be awesome! We aren't supposed to use any textures so and details I want have to be modeled into the character. I was going for a stylized Altair so he doesn't look exactly the same, think littlebigplanet style almost.
We also have a 5k poly limit which adds to the fun.
I spent all day trying to get hands to look good, these are like the third try, and they still don't look the best
Any tips or tricks would be greatly appreciated, whack away!