I was having another look at this and ive decided i dont really like the bagging bits on the arms/legs ( i think its cloth?) Is there a purpose to that? Seems werid for a mech character
I like the last 2 mechs, but not the marauder skin, it's way too noisy and crowded, too many strong black lines etc. Makes it hard to follow it's shape, or any shape.
sweet, thanks for clearing that up jesse :) Thats lame they won't sell... redirects to education.org too, instead of a real site. bah! Unleash the polysaurus! excited to see more mech knights!
This Game was a lot of fun but man those final few levels took ammo managment and gun juggling to new heights. that said the mech designs and hell the art in general is freakin amazing.
either you havent drawn the feet or he has dual prosthetic limbs, which i find cool, ad some tubes or clockwork to him and he'd be a kickass "mech"anic
i'm on the last boss.. i think.. act 11, big flying mech,, its a total pain in the ass, i hated how they get up to the end and then change the game play
Yeah that's realy great, nice army design, not just some fancy anime mech :D Detail is amazing. All of it seems to be well organized :D Images definitely worth saving :)
The flipping could be from gimbal lock. You can set the rotation to gimbal to help with this. For basic mech animation like this you don't need a rig, simple parent linking will do.
OldKid, konstruct, Deathtelmz, thanks for the compliment. OldKid, nice feedback. Actually I did that on purpose. The guns are sort of like heavy bombartment cannons so It is suppose to shoot up. The barrels make it look more like gatling guns though. haha But I guess I should lenghten the rotation axles so that he could…