I'm thinking that as well for the grip safety, that on every other pistol I've ever seen, that it's part and parcel of the main grip or body. I think I'm going to blend it back in. That deck though is very strange. The problem I have had previously was to make it like a real pistol and match it up that way. I should just…
Use it for particle systems, usually. It's good for effects where you want to add something on top :) Here's a quick example for a fire effect. You take some particles (left two) and use additive blending to add them to the scene. As they overlay, rather than getting rid of information in the scene, they add their…
Thanks! Yeah I know about Mix map, but it can handle only two layers, and I have to display 4 layers. Now I use composite with my masks, and I simply set the textures uv channel to 1 and the masks channels to 2. It works fine. - If you are tiling inside the material editor in max, and you will use the meshes in your game…
The game is pretty as hell. They did a great job, especially with the lighting. I do however want to give special props to the Audio team. There are SO many good decisions being made, and the amount of little flourishes installed throughout the game are so enjoyable. Super subtle stuff like the musical cues when using…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
Hey guys I'm trying to reuse the same workflow that Alex Senechal : https://www.artstation.com/artwork/eVm0P Long story short : 2 uvs workflow, on the first, the baked textures ( trim and decal ), and tileable on the second UV everything is almost ok, except that : This seam doesn't appears in the different Buffer Pass (…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
I have used a normal map in a separate fill layer later applied an anchor point to set up micro normal in the main blue painted layer, thanks for replying btw.