I will add more to my statements, i am also finding it difficult atm to replicate marmoset results in blender, thou again its a learning/knowledge handicap situation. Otherwise the majority probably should just stick to marmoset it saves SOOO much time.
With the release of UE5 EA, I will be undertaking a Giant MEGA Project aimed at releasing on the Unreal Marketplace by Q2-Q3 2022. For this purpose, I need collobarators and Team players. I am Solo Dev by Trade. I need someone to work on the Landscape Environment. I am quite good with Props but my experience with…
Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…
Hey guys, I just finished up the landscape material for the beach that will blend into the tree line that I will be adding in soon with a foliage pass. I made 4 materials that consist of wet sand, base sand, rocky sand, and sandy grass. The sandy grass just has small patches where the grass sits on. The shader is pretty…
Hi guys,I already have some questions,I'll make sure to read in the UE documentation as well but I'll also ask here,just in case :) So,how much is the standard UE FoV? Is just me or is kind of high? :poly122: I saw a tutorial about lowering the FoV so probably I'll follow that,just wanted to know if you guys usually do it…
I was actually trying to figure out this exact problem last week. This is what I came up with. I haven't had a chance to work on this for a few days since I've been kind of busy at work. A good chunk of this was based on Laurens Corijn's Vertex Blending Snow tutorial. Currently it only uses two textures for each channel,…
The player can never leave the track, correct? Then everything outside the track is just set dressing. A quick fix is to place the track in canyons, so you never see distant views. Then you could open it up now and then with a wide vista, and go back into a canyon. I'm reminded of the pod race in Star Wars. You can make…
Pretty radical shot on the new viewpoint. I would include all of your different shots. Remember we can have 3 images to flesh out the theme and unless you're a madman going to go for a 4th new one after this then that's still 3. It's okay to have some rougher stuff too. just a fair warning here the perspective you set up…
Hi all, I didn't know if I should post this issue on Polycount, or if I should have reported it to Epic Games. Anyways the issue I'm having is an issue that a number of people have had according to forums that I have read online. So in Unreal Engine 4 I created my landscape, and then I applied my grass texture to the…
Hey, I just finished my "Urban Warfare" environment. I have been working on and off for over 16 weeks. It was a lot of fun, but now its time to wrap it up! Artstation: https://www.artstation.com/artwork/3Gyxo https://youtu.be/6-sueN_MsV4 Because this environment is so large, I made custom LOD's for quite a few props to…