Welcome to the third part of this Procedural Generation (aka ProcGen) classification series called “Many faces of Procedural Generation”. To see the previous part click here. In this post we’ll talk about a classification system on the possible deterministic aspects of ProcGen, which makes sense especially for run-time…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Hi polycount, thought I could show some pics of the bust I'm working on. Really tried to create a head with some "character". Don't know if I'm on the right track to achieve this goal, but here is my progress so far.