Great work man, really liking where you are going with these. I feel though that you are cleaning up way too early before you get the motion as nice as it could be, and a ton of the animation looks like it has just been copy and pasted and moved instead of redrawing everything. I highly recommend drawing it over again when…
Hello @Noren ! Thank you for your feedback! ^.^ Yea.. I am a bit conflicted on the texel density across all the current models as well. I will revisit this once I have a bit more furniture to see what shall be the common ground. (Do advice if this course of action is not proper or doomed to fail) The table wouldn't be…
I'm looking to click a button and run a bunch of lines of code and at the end update my variable so when I click the button the second time it runs some different lines of code. I tried this, but it's complaining about redeclaring the variable. What's the cleanest way to do a simple toggle where the state changes each time…
I really just use Lydia for a pack mule. Frankly she just gets in the way much of the time and I get fed up babysitting her, but she's great to have around to dump stuff onto. There was a funny bug once though where she was in the 'not quite dead and crawling on the ground' state that she got stuck in even after the…
Watching the Hobbit got my monster making desires all fired up again. I've started working on an Orc character. His name is Zaugok (Zauw-gok) the skullcrusher. I know, I know, he's missing his crushed trophy skulls from his many years of brutal warfare. But don't worry those will come later. :D Here's what I've got so far:…
The new Zelda actually looks like it's shaping up to be a really good game, saw a webm from the livestream of someone using an ability to stop time and apply force using the hammer and the force stacked. Once the stop time ability was over the boulder flew away, combined with everything else I've seen and read so far I'm…
Hi all, I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with…
Hey all, I'd really like a quick answer, that would be fantastic! I'm not the best at unwrapping in 3Ds Max, so I use a little program called Roadkill to quickly unwrap things. I have pieces of a character model I'm trying to unwrap at the moment. The pieces are the head, arm and leg of the character. I export it like…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
every character (besides the slugs) is 3d and then rendered to sprites. Ori is no exception to this. Ori just has more fps than most of the other characters. The decision was simply based on Ressources, when you have no 2d animator but a few kickass 3d animators the decision to do stuff in 3d is pretty straight forward.…