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Quick Q, obj will not export, 'missing uv co-ords or vertex normals,' (Roadkill)

polycounter lvl 9
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drysider polycounter lvl 9
Hey all, I'd really like a quick answer, that would be fantastic!

I'm not the best at unwrapping in 3Ds Max, so I use a little program called Roadkill to quickly unwrap things.

I have pieces of a character model I'm trying to unwrap at the moment. The pieces are the head, arm and leg of the character. I export it like normal as an obj and try to open the file.

This is what it tells me:

JJvpwKM.png

No matter what I do, I can't seem to export anything in the file that I'm working on; everything gets this error. Older obj files I've imported into this program are fine. I'm pretty sure I'm not doing anything different than normal or exporting it differently, I use this program all the time!
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