https://www.bafta.org/awards/games/ https://youtu.be/GZ7WPbZkfKM?t=3759 BAFTA Games Awards 2026 Top winners: * Best Game – Clair Obscur: Expedition 33 * Debut Game – Clair Obscur: Expedition 33 * Animation / Audio / Supporting Performer – Dispatch * British Game – Atomfall * Game Design – Blue Prince * Narrative – Kingdom…
Turbosquid might be one of the worst possible places to sell. The royalties are obscene, and from my experience the site hardly even gets any natural traffic, and they do absolute jack all to help people find your work. Gumroad or Cubebrush are better; there's not much natural traffic there either, but at least they have…
I just wanted to make a post about how much I appreciate Polycount. I really think of this as my extended family. I must spend at least an hour of my time on here every day (after work of course doc_rob). There are so many people doing awesome artwork, professionals, hobbyists, and students alike. I know I can come here…
I'm thinking she's finished for now. Latest: Hey hey, It's been a while. Figured it's about time to clean up some old work and bring some new life to the ol' folio. Majority of modeling is done, most Uv's and bakes are done too just optimizing and making some layout changes that will work better with nDo and Zbrush. Here's…
Jacque: Choose Social and play imo. Can't recall the # of games played in social:ranked, but social works ultra quick. If it can't find a suitable game for you quickly, it'll create one with bots that people will filter into. If you have a party, ranked is a little quicker then playing solo to find a match, but solo social…
For your shading error, try adding an Edit Poly modifier to your mesh. Sometimes the normals freak out and you can reset them by doing this. As far as best modelling package goes. I prefer to use Maya for everything. The company I am at now uses Max, the one before that was Modo, before that Maya, before that Max... If…
Heya - well, my experience with .EXR was with a specific pipeline relying on the normalmap bakes to be written out that way by the baker, and then converted on import . I can't quite recall what the final output was (whether or not the engine used some kind of high bit depth for the normals or not) but indeed EXR was…