There's definitely something up with those hips. The definition of the pelvic bones is too tall. Usually, the obliques come around and end right above the ridge of the pelvis. It's hard for me to put into words so just check out this thread on the ZBC forums. http://www.zbrushcentral.com/showthread.php?t=87648&page=2&pp=15…
You shouldn't be so hard on yourself! It is looking pretty awesome so far. For hand painted work, I always refer back to this thread for a ton of helpful tips http://www.polycount.com/forum/showthread.php?t=87797. A good tip to always try to follow, whether it is realistic texturing or handpainted, is to change your…
Before you go any further I would strongly suggest revisiting the cloth components to this, particularly the puffy shoulders and shorts stuff, just doesn't look natural right now. Take a good look at some examples of cloth of this nature, really wish I knew what that sort of finish was actually called. The key issue…
Personally I like the site. I respect that you did this yourself. I used to create my own site as well until I got fed up with re-doing it each 1-2 times a year so I went to Carbonmade, which I like due to its simplicity. It's easy and allows me to focus more on the content and less on the site layout/design. Which can eat…
Hey Jared, so I totally agree with Burton on the edges. Tight edges look badass on a high poly render but when you bake them down they tend to look strange. Softening the edges up a bit helps this read a bit more and exaggerates the form somewhat which again aids readability. As for the welding I've been thinking of…