here is the snippet:try( if ( selection.count==1)then theObj = selection[1];--selected object else theObj = pickObject();--pick a scene object with the mouse if superclassof theObj == GeometryClass do --if really picked a valid geometry ( print ("write file..."); tmesh = snapshotasmesh theObj --snapshot the TriMesh of the…
Simple Questionnaire 1- F and I 2- E and maybe B 3- F Rankings 1- A - I - C - M - G .. the rest seem almost the same strength 2- J - H - F .. etc ( do i have to rank them all :D ) Advanced Questionnaire 1- F for sure 2- I 3- B 4- E 5- J 6- L 7- A 8- A , F and I 9- K 10- H
I wrote once my own binary exporter also for custom engine. The code doesn´t care about modifier´s or whatever is on the stack, all that matters is the final state of the mesh. WHat it does is it takes a snapshot of the mesh/poly (converted to mesh) and read out that data. There was some hack around the UV extraction but I…
Heyo all, I've always been annoyed by this but I'm sure there's a way to do it. How do ya'll handle scaling UV's to half along U or V to get a 2:1 image from the origin? say I have a piece of Geo already mapped to a 512x256, then I want to add geometry and texturespace to it by just doubling it to 512x512. How do you…
Hello everybody. If in 3D max forget to move the overlapped shells to UV and save the model(Photo 1), then when you reopen, the overlapped shells in UV will "merged" together and they cannot be selected separately + the cut lines on the model in the viewport will disappear or partially disappear (Photo 2). I didn’t work at…
Hey everyone, 3 weeks ago i started to learn anatomy doing 2 weeks for torsos, 2 weeks for arms, 2 weeks for legs and then start with the head. So after 3 weeks i have made a lot of sculpts that i've not posted here, getting better but i really need some feedback. Today i sculpted 1 torso with 1 arm in a relax pose and…
Team name: Earthwave Studios Project name: Gates of Eternity Brief description: We are now into full development on “Gates of Eternity” a sci fi based RPG and are looking to add new team members to help us push through to release. If you’re looking to gain valuable game development experience that will boost your portfolio…
tony complete! trawling through my WIP folder for a few quick notes this was the first thing i showed LaNm. just a bunch of heads, exploring weird shapes. i actually only had the spot colors to differentiate them more at this point, i was planning on just goin back to green. woops! anyway he went for 2 and 5 i think? liked…
What i've been told, by the graphics programmers on dod/marmoset(and various other people) is this: Take a Single, uncompressed 24 bit image Save it as single channel, and it will be 1/2 the size Save it as a 3 channel compressed image, and it will be 1/4 the size Save it as a 4 channel(IE spec+gloss alpha)compressed image…