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(Royalties based project) Texturer & 3D Character Modeler wanted!

Team name:
Earthwave Studios

Project name:
Gates of Eternity

Brief description:
We are now into full development on “Gates of Eternity” a sci fi based RPG and are looking to add new team members to help us push through to release.

If you’re looking to gain valuable game development experience that will boost your portfolio with the work you do and enhance your resume for future job applications, consider joining Earthwave Studios

Target aim:
Retail

Compensation:
This is a royalty-upon-release based game development opportunity, so if quality experience and outstanding portfolio content is important to you check us out.

Technology:
We are working with the Torque 3D Engine and aiming a release on the PC (eventually a Mac port at a later date).

Talent needed:
1- 3D Texturer, Specialist:

The texture specialist should be someone who has experience developing textures for characters and monsters in the fantasy genre. The texture specialist should be able to create textures that add defining detail to a model that makes the model look more detailed than the underlying geometry actually is.

The texture specialist should have prior real-time character texture development experience, but prop artists and environment texture artists looking to expand the variety in their portfolio are also encouraged to apply. The texture specialist may also be asked to perform unwrapping duties if needed.

Team structure:
1 Game Designer/Producer/Web Designer
1 Writer
1 Music/Sound Director
1 Lead Artist/Animator
1 Texturer
2 Character Modelers
1 Vehicle Modeler, Generalist
1 Buildings Modeler
3 Programmers
2 Concept Artists

Contacts:
If you’re looking to join a team where you’ll be part of a true collaborative effort, and the work you do mirrors game industry development standards, send us an e-mail. fm95master@hotmail.com OR info@earthwave-studios.com

Additional Info:
All artists are encouraged but not required to review each other’s work on our development forums and upload progress updates onto the boards for critique and review.

Our development pipeline currently allows our artists to work directly in their specialist areas of expertise, but also allows artists to work in other areas of interest if desired.

Artists are required to have a portfolio, or at least 8-10 samples of their work including wireframe/shaded view examples to be considered. Previous indie game development experience desired, but not required.

Additional details about Gates of Eternity will be given to artists who are selected to join the team.

We are looking forward to hear from you.
Thanks for your time!

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