The animator's survival kit, great book. They will have to pry it from my cold dead hands... Walks are hard, especially if you are trying to be sublime with your performance. Loosen this guy up- overexaggerate everything first and then trim back if you have too. Translate the body down a tad so you can get more distance…
John, your viewpoint, does seem somewhat lacking in actual knowledge of what diagnosed depression means. Which actually can be very dangerous as far as offering advice. You mention how people react when you bring it up. The probelm is your offering this solution without recognizing that everyones is a individual both…
Nice environment, poor execution.* Add an AO pass (you said you did, but I can't tell). Most games coming out use AO as a post process so I wouldn't worry about if its feasible in games or not. * Your pixel density is inconsistent. For instance, the light post wood texture is much blurrier than that garbage bag directly…
Man, fuck this. Milkshape is just no good for higher poly models. I bought 3ds max 8 over the net so I am going to get to work learning how to operate it. Milkshape sux, my proportions look different in each view port for crap sake. I have spent 8 hours flogging a dead horse and have finally broken and forked out the $$…
Thanks for all the kind words everyone, sorry its been a while but been very busy. As for break downs and wireframes sadly I do not have any to show for a few reasons. One was I forgot how long it takes to take screen shots and tried to do all of that on my last day at work and just didnt have time to get nice breakdown…
EDIT: This is no longer active. Thanks for all the replies! A small indie game studio is looking for a talented 2D artist(s). Our game is 3D and we already work with several great 3D artists. But now we need to focus on our user interface, illustrations and art-work for in-game and public / marketing reach. We need a wide…
APPLY HERE IF INTERESTED! About ForwardXP Building on our decades of experience creating world-class games and interactive products, ForwardXP is busy creating what's next in VR, Console and PC gaming as well as VR Training. The Role ForwardXP is looking for a QA Analyst to join our Enterprise VR QA Team to help us deliver…
A V A I L A B L E F O R F R E E L A N C E W O R K COMPETENCIES Blender; Substance Painter; Photoshop; Unreal Engine 4; Unity. SKILLS Character modelling; prop modelling; simple rigging; stylised PBR texturing; hand-painted texturing. DAY RATE £60 per workday (9am - 5pm, Monday to Friday). Payments must be in GBP and…
Hi gang! I was directed by the mods to put my press release here as it has to do directly with CGI rendering and compositing. Richard Rosenman Advertising & Design is proud to announce the official release of DOF PRO for Adobe After Effects. DOF PRO (Depth Of Field Generator PRO), the undisputed leader in photorealistic…
Cold Iron Studios is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while…