Hey Polycount! I haven't posted any kind of updates since more than a year ago (which is a little demoralizing haha). But, I'm still slowly working on this thing, and hopefully I'll manage to finish it this year. A few things changed since last time (and are still subject to), but it's still a big work in progress. I'll…
Since I likely won't have the time to finish this as I'm going on a trip and working on university stuff, here's the furthest I got with my project. This was the first time I sculpted and properly baked normal maps, so I'm quite happy that I at least managed to make it this far! I might try to push myself to finish this in…
Thanks again. It is feasible at this point that I could change to perforce, I am six months+ into a project but not really dependent on anything old in the version history. I could just leave the git repo alive for awhile after changing to perforce. It would be good to have all of the projects working files backed up by…
First off, are you using Modo 801? If you aren't, then ignore anything about morph maps. Previous versions of Modo didn't have cage baking. If you ARE using 801, you need to follow these steps:* Read this help page about the baking workflow in Modo 801 * Read this thread about normal maps and hard edges * Set your…
Had some time to work on this environment over the past few weeks. Managed to make a few more tree models and changed the composition a little to be somewhat closer to the original concept. Also worked on a cobblestone wall material. I'm struggling to get the mood of the original reference, but testing and pushing this as…
Hi everyone, back with another project! This assignment was pushing me out of my comfort zone with it's sci-fi theme, as the genre in general is something I've struggled with before in the past. However, with all I've been learning lately, I've found that I'm starting to dig it just as much as I love fantasy and lush…
I can't attach fbx, but i would say pretty damn excellent result. blue = moi3d high poly export green = houdini remesh + quad remesher No i haven' t try yet hard angles pieces, but i will push my test further. i don't think i will make everything work, but if this can work for 75%, that would be good enough for me. Cheers
hey there guys! i decided on starting on a new side project, alongside another more major project. by that i basically mean that this project is less important than the other one i'll post up when there's more to show. now this particular project is my first time on clay, and i really want to push myself, cuz i've always…
Howdy Y'all! I started a new project, so I thought I'd share my progress now that I've made a little headway into it. This started as part of a much larger scene, but for now it's going to be a single piece. If I reallllly like it, I might make the rest of the scene (it involves zombies and a subway platform). This piece…
Hi everyone. I'm working on a new html5 game project, called Dash Rumble. Dash Rumble Click to play - v 0.2 Devlogs 1- Devlog #1: designing the game and the AI Pitch Dash Rumble is a platform/arcade action game in which you dash to death! Push your enemy outside of the arena’s boundaries to win. The project Dash Rumble is…