Alright, Here is what I am doing... 1: In Generic Browser; File/New; Name: Cube_Test, Factory: RenderToTextureCube, Width: 512. 2: In Generic Browser; Actor Classes: Actor / SceneCaptureActor / SceneCaptureCubeMapActor. 3: Rclick the floor in my scene where I want the Actor, Add: SceneCaptureCubeMapActor. 4: Move the…
Cool! Can I ask you another related question? I am doing character modeling with the mindset of maximizing their use for multiple future uses, from static models for concept paintings to possible use for future deformations for posing or possibly even rigging for animation (as a higher goal), just to appeal to companies…
Probably gamma affecting it so most likely that's the reason why your setup isn't giving proper result. In the texture properties window SRGB should control if it gets corrected or no, so have you tried checking/unchecking that on your textures and testing it then. Also Lerping is one way to do it, however when one of your…
Only the UVs inside the 0-1 space (upper right quarter) have the highpoly details projected on them. If the two sides of your mesh are perfectly symmetrical and on top of each other in this 0-1 space, you try to bake the same thing twice at the same location which will cause you a lot of trouble and baking issues. That's…
I figured this would be worth sharing for the sake of laughs Opened my email this evening got this from a old friend (he disguised his name) ========================================= Hello Mr. XXXX, My company RxTechnologies has been hired to find talented individuals for an opening with a well established video game…
Hello ! I'm looking more optimal way baking (Color/Diffuse Maps) for dDo. UPD — I mean, bake from High-Poly to Low-Poly. What's the problem : 1.) Bake in "Maya" - Very Long. 2.) Bake in "xNormal" - Pretty Complicated/Not Exact. 3.) Bake in "3Ds Max" - Not an Option, but Good. 4.) Bake in "ZBrush" - I Dont Know, Complicated…
Hey everyone! At the start of the new year I wanted to dedicate time to working on a large-scale project. I decided that I would take the workflow from Cold Iron we have developed and try to apply it to a Next-Gen asset. Next-Gen in this case for me would be anything Xbox Scorpio+ (excluding PS4Pro, X1, PS4). I wanted to…
Hi there! Jump Punch Kick is an indie team from New Zealand working on a 4 player co-op top down shooter. We are looking for a talented 3d character artist to model and texture: 1 main player-character model and 1 enemy model for our prototype. We currently use placeholder assets so the aim of this brief is to help us…
ABOUT Prologue Will be Mai (Main Character) and Ai her twin sister (CPU or Second Player) trying to escape from a lab that does human experiments encounter a room with female androids that look very human but were cold and void of emotion. Mai and Ai finish off a few and run for it once again reaching an exit eventually.…
No crits too offer, I think you're pretty much got it sussed as far as I can see. I'm south of the border in VIC and do recall traveling on these trains when posted to Holsworthy Barracks, Liverpool during the 80s, serving with the ADF which if memory serves was kind of weird first time out since we've only single decked…