I definatly like your guns better than your buidlings (although the broken overhanging pieces in the Iraq scene looks sweet). A better lightmap would relly help the first building. Every edge is too sharp, nothing looks like it belongs in the same object. Another thing is that none of the peeling paint on the thin extruded…
Oh yea total opinion, if it sounds like fact its a writing flaw =P My play style does factor into my comments as varring play styles and classes should filter into the design process. Its why play testing in the early stages is so critical. Before you start to commit to the awesome details. RE 1: Ahh I didn't even know the…
thanks for the comments - personally, i think i can do better, and will strive to with this piece. MoP, i was wondering what made you surprised to see i wasn't using tiling textures more. did it seem the appraoch i used wasn't necessary or a very smart? i couldn't blame you if you did.. i wouldn't consider myself a leader…
My Opinion: You are a CS rep... pretty much entry level there at your day job. Sounds like they know you are even trying to make more of yourself too. They have told you that you need more professional examples before they could consider you. Now that does not translate into a "go get a contract gig". I suspect they mean,…
you have two threads asking for portfolio critique and both of them have some lengthy responses. If you want more critique, start threads and keep updating them as you go. Ask repeatedly for C&C and never quit on it. It also helps a lot to try and help other people. If people see you helping, but nobody helping you when…
Hey Bugo, I know you've addressed the story thing twice, but I'm just gonna throw in my two cents (and some will be a rehash of what has been previously said). Commentary and expounding on the importance of story: First, I'm not asking you to write a two page thesis describing every detail of her life - but keeping some…
We chose to leave the rendering loop at 30 fps (default for Unity on iOS). We are at a solid 30 fps on both cpu and gpu on the iPhone 6 and that is with tons of stuff on screen. In the quieter moments of the game, we get around 100 drawcalls (geometry and transparent combined) and the game still renders at 30 fps but it…
I'm with AtticusMars. If would help to know your end goal. Because in most places environment art and level design are two very different things. As for demo reels, if you can show the level well in stills that's always the way to go. A recruiter is much more likely to scroll through several images quickly at his own speed…
For starters - I use Maya (for modeling), zBrush (sculpting) and Photoshop (for texturing) + several additional software (like nDo, XNormals & Handplane...). I have no experience with Blender, 3D Max or Gimp,... The whole workflow depends on the scope and size of the team as well as their skill. While bigger companies can…
Hi All, I am trying to create a modular pieces for my environment in UE4. This is first time I do this and I have few questions on how to handle walls in more professional way. When I create a modular wall Should I : 1. Keep it as two separate obejcts. So 1 is outer wall and 1 is Inner wall. 2. Keep it as one object…