Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
This is something I've been trying to figure out for a while. If hypothetically there was a games environment which took place inside a modern, fully stocked supermarket, running at first person AAA specs - what tricks and techniques would work best to keep the entire scene performant, running at a 1024 texel desnity and…
I would like to make some assets for your project, i have been messing around with 3d modeling for a few years now but nothing serious (like making a model here and there in my free time). I am not very experienced with game design at the moment but i do know the basics and how to optimize my models, i think this project…
Polyunwrapper is pretty awesome. Can’t remember if it helps with rectangular layouts. The developer is open to feedback though and happy to add features. https://www.polytools3d.com/tools/polyunwrapper/index.html
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
So long story short. I'm a blender user but I've made a habbit of doing all my skinning in 3dsmax due to how messed up bones gets on export in blender. Anyways I've just finished skinning 15 pieces of armor, just to find out it all needs to be combined as one mesh. Coming from blender I didnt think much of it (blender is…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
I have ideas pouring out of my mind and IM looking for a place for those droplets of greatness to fall. I would love to lead a creative team in bringing these visions to life, alas an education is beckoned. Sadly inspiration and storytelling is held at bay by industry standards and stories of fantasy lie silent until…
Team name: Bad Angel Studios LLC Project name: The Last Storm Brief description: The Last Storm is a third-person turn-based rpg for the PC that uses the Ogre3d engine to thrust players into the role of an Character named Crop who is caught up in the epic saga of the Dimming of the 41st century. Target aim: PC,Windows…