edit: COMISSION CLOSED! I've seen some work in places like thingiverse and such, but have yet to see someone make a model of the head that doesn't look a little... off, or with slight inaccuracies. I am looking to pay for a wearable version of the helmet that can be 3D printed on a Creality Ender 3 (likely in parts due to…
You can also use UVed and displaced geometry in Zbrush as a base then dynamesh and clean up afterward to avoid sculpting everything (although for a hero prop you'd probably end up sculpting over everything anyway...)
The crates' low-poly has multiple materials assigned, meaning you will need to bake textures for each one. If you didn't do so, my guess is here lies the problem. Or simply use one material for all parts of the create. Then of course you need to pack UVs of all parts together. Attached you find a fbx of the modified…
Hi everyone. I'm in need of some suggestions, I kind of finished my decals, vertex painted everything and done my first lighting pass for my night time scene. What do you guys think, what should I tweak (if any) or should I highlight anything else? I also added some "narrative" with the book left behind, and tried to…
spec i've never had any problems in my years making games with 5 sided polys (unless you are mesh smoothing then they could cause problems) but as long as the invisible edges are not doing dumb things it should all be fine, and besides the 5 sided polys are by far the least of this chaps problems. one thing i had to learn…
Alright, I wish I came here a long time ago, because looking back at all the good that came to my friends that participated here makes bang my head in frustration at what a poor decision Ive made. But greviences aside, heres what I have. (edit, duhh remembered how to make some makeshift wireframe on shaded in maya)…
Hi guys and girls (are there any girls here?), I just registered and I wanted to say hi first before I start chiming in with my crits and such. I am a female artist trying to get my start in game development. You can check out my site here if you'd like. www.melissa-preston.com (looks best on 1280*1024) I have been a Maya…
Hi everyone, I'm new to Polycount, and I just wanted to post some of my work here. I don't know where to post on here so I just made a new topic if that's alright. Anyone can post on this I don't mind. Mainly looking for C&C :blush:
Yeah, I can see where that feeling comes from. A lot of pipelines today optimize for scalability and consistency rather than uniqueness. Procedural tools made production much more predictable, but at the same time they tend to converge toward similar visual patterns. At the same time though, I’m not sure the material side…
I need some advice here... i want to make some of 2 character fight each other... i kinda struggling with i circle red one... it seems like some anatomy broken here... but i cant do much... before i posted here... iam already watch about reference everywhere.. but i can find it, the reference i want... or there some good…