So I've been looking into this for about a month or so now and have attempted to make a police uniform multiple times. I've kind of locked up and have no idea what to do or where to start at on this, even the pants, shirt or jacket would be nice to do. The uniform would be multipurpose and be used for multiple characters.…
Hi! It's the first time I'm posting here, I'd like to know what you think about this concept of the mage character I made for our new moba game. It would be nice to hear critiques and advice :) https://www.artstation.com/artwork/AbmBN
I currently work at this game developer for almost 3 years. A freelancer that works at our company for the past 6 years, is looking for help at a freelance gig he might be doing. He can't do it alone and he asked me and another colleague to help him out. So now the question is, should I ask permission or at least notify my…
Hi Polycount, I have a quick question about recruiters that I havent been able to find an answer for through researching online. When a recruiter applies for an artist to a job, is the potential employer notified that the person applying is a recruiter or are they (the recruiter) simply pretending to be the artist they…
For several days now the Technical Talk -section has been plagued by spamming bots posting telephone numbers. This is similiar to the spam that has plagued the Blizzard forums in the past. PLEASE do SOMETHING about this - it's getting really frustrating for us users. If you don't have enough moderators then please consider…
Hey everyone, I have seen more and more automatic 3D software popping up? At the moment it is fairly early stages but is this anything to worry about in terms of replacing jobs? I understand there will always be a place for original art style but surely big studios will jump on this type of software to cut costs?…
Hi all ! I'm a french game developper, I've worked on a Unity game for over a year. The game is fully functionnal but I have no graphics. My friend graphic designer wan't to create a game without spending time and sacrifice some weekends. So I've decided to find a simple graphic style ... made by me ^^ I only know 3DSMax…
Working on a project where i kinda got stuck in a level design/environment art role, although I think I'm heading in the right direction, I'd still like to read some stuff about it to make sure I'm making something fun and easy to navigate.
Is anybody aware of any info about how things were made from the recently released unreal game Way of the Hunter, published by THQ? I'm specifically interested in foliage and billboard shaders most of all. I just took some look on artstation but can't find much. Perhaps somebody here knows something more?