Your hand painted stuff is really good :) it looks awesome. I'd maybe add some highlights to the rocks a bit more just to help edges stand out. Maybe a bit more colour variation in the wood. I think your plant could do with a bit more work for me some of the leafs aren't smoothed properly. The other thing I would say is…
We are looking to expand our team with several more 3d tileset artists. We are looking for a couple of experienced Zbrush artists to work with. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with…
here's the link for more information https://www.facebook.com/GitsummInc/photos/a.269569649913817.1073741840.224045067799609/349932351877546/?type=1&theater Please upload all models to sizzlinbetta@gmail.com along with listing the price you seek for each sale. Zip all files together Product- Poly tris:- Faces: Published…
Basicly it's my portfolio project about 10 different tilling textures. Sometimes I have problems with different subjects or maybe i have solution for achiving specific results in textures ... and in this wip I can share something helpful or someone can help me with something Let's start with the first one - "Rough…
Hello ! I have a question regarding the TrimDynamic brush in ZBrush : I am currently following a tutorial for beginners in which an instructor in explaining how to create a simple scene. After doing a blockout of the scene in Maya he goes into ZBrush to details the assets. He starts by detailing a pillar made out of…
hi everyone I have created a modular set of ancient ruins to publish on unity asset store.I have tried uploading it there, but i m getting a error every time. I get the msg of the error after the uploading process comes to an end. Below is the error i get when i try to upload. error IOException: Sharing violation on path…
Hi all, Thought I'd start a wip thread for my latest project :) My aim is to create an airship dock in UE4. I haven't got much experience doing next gen art for games so thought this would be an ideal project to start as there is lots to sink my teeth into. Of course any and all crit is welcome! I want to create a…
Still planning on adding some flowers but wanted to get this up here Changes: adjusted grass to match ground better, disabled DOF to see if sky looks better, added other stones, changed grass to a more patchy look (i'm happier with it now), softened fog edge. Overall a few things - I never planned to do a real environment,…
It's been a week since the last update and while I've made some pretty good progress, I'm still only just starting out on this journey. UPDATING ASSETS In the past week I've been working towards creating more detailed models and tweaking the scale of the assets while doing so. As of today I've managed to create updated…
Hi everybody!) We are Drka-Drka team - Daniel Copytsko and Kirill Kravchenko from Heyworks studio. And this is our take on the Throne Room contest. For more screenshots and work in progress, please check our thread: http://www.polycount.com/forum/showthread.php?t=147306 Software used: 3ds Max Zbrush Photoshop Substance…