This is looking really cool! I've skimmed through the thread and didnt see this mentioned: in the concept, the flow of the composition works much better than in the cg replication, and that is primarily due to the balance of lights and darks. The foreground objects are obscured in 2d much more than they are in the 3d.…
I think you need to push the use of colour in this piece, lets take a look at a similar style weapon from the masters... blizzard.. As you can see, like your sword, this has subtle glowing parts and an ornamental blade. There are two light sources, the sky (white) and the colour of the glow effect (purple)which effects the…
I've googled this issue with not much success. I'm painting with x mirrored and Mudbox decides that it can't fully paint the seam in a couple spots for some reason. I thought maybe a hole in the mesh but I've checked if the middle vertices are merged in the model and they are. In fact Mudbox would tell me if there was…
having that issue of not being able to paint on the model again. so i open up a normal map in photoshop, i then open up ndo and convert that map to a ndo map, i then select the multinormal and then select the ndo painter and when i paint on the model i can see the brush but the color does not show up...so ill close down…
Forum thread http://www.silo3d.com/forum/showthread.php?t=5894 Direct link to video http://www.nevercenter.com/videos/silo_2_april_15.mov I'm really looking forward to this. I'm sure it won't get to the point where it competes with zbrush, but I'm wanting this because it will let us combine traditional modelling and…
Hello everyone, I need to create a material for a static mesh that will paint geometry through a vertex paint, the material should consist three layers and in each layer there should be a diffuse map, normal map and rаfnes. Could you please tell me how to do this. I saw a video on YouTube of how it was made, but I can't…
Hi there, this might be a noob question, but since im also fairly new to this stuff, im gonna ask anyway. So im trying to figure out how things work together, and learnt that in order to texture a 3d model, i need to uv unwrap it. So this brought me to the next problem. Around the uv seams i see clear borders (seams) which…
Thanks man. But to nobodys surprise except mine the print failed ;f A quick 3 hours 0,2 layer print. When it got up to the head the base snapped. Since it was printing so fast, over 60mm/sec it got a stringy. Mostly since i set it up wrong, the base has a steep angle but no infill, so at some point the printer was forced…
"The one I been using was a old version of bodypaint but the price is ridiculous high. around 1000usd." You pointed a very important detail here, the price can also mark the way to go with features. For example, what would be the ideal price for a software that give you powerful painting tools, arround 80% of what…
Thanks Alex_J. I mean not the resolution but rather pixel depth . Is this png 8 or 16 bit per grey channel ? My favorite painting soft is Rebelle actually but it doesn't have any height map export at all . I asked them to do it many years ago as well as many other people too but they never did it . Blender 2.7 addon allows…