Since you didn't go into specifics, I will tell you what I know about Blender's proportional editing and its axis/pivot control, and you can hopefully tell me how to get closer to the described behaviour? You can select 'enabled' under proportional editing, as well as 'connected' which is like 'surface' in Wings. You can…
Make sure your pivot is in the a good spot and also reset transform and scale before using PathDeform. You really don't need to use reset Xform that's a kind of destructive and brute force, instead use the reset transform and scale buttons on the hierarchy tab. You can also move only the pivot around by turning on "affect…
Hi Everyone, I've been working on a bot piece for a project of mine. I thought I'd do a quick test in DDO to see what my mesh would look like with some materials. I've noticed however that regardless of my pivot points in 3DS Max, DDO is rendering one of the mesh groups at the centre point of world. My exported mesh…
Hi, so I have been watching this and in it he is having a facial control GUI with one set of controls which moves in their own Y and X axis. I can't get it to work and there is no walkthrough in the tutorial on how to do this, but maybe someone has any idea how, if still possible in Maya 2013, you can do this. The control…
Ok busy wrapping up this project, had given up the ghost trying to follow my brief I'd initially penned when Brawl2 kicked off back in May. Anyway so just in the last three wks decided to pivot across making a 3D concept....well sort of, that seems like currently it's predominately morphed into something else entirely but…