Home Quixel Megascans

Answered: Mesh group in the wrong postion

Hi Everyone,

I've been working on a bot piece for a project of mine. I thought I'd do a quick test in DDO to see what my mesh would look like with some materials. I've noticed however that regardless of my pivot points in 3DS Max, DDO is rendering one of the mesh groups at the centre point of world.

My exported mesh consists of 4 groups which are Head, Leg_left, Leg_Right and MG (Machine Gun). The pivots for each of these parts are aligned at the centre of the world (0, 0, 0). Upon importing the model into DDO; the head group is positioned in the wrong place.

Pivots in 3DS Max:


Mesh Groups:


Result in DDO:


I'm careful to avoid Xform issues and have even tried resetting the X-forms for each group in case that was the issue, however it made no change. Is there something simple I am missing?

Replies

Sign In or Register to comment.