Putting together a toonish scene of Nedry driving Jeep 12 through the jungle with a Dilo riding shotgun. (Much like a dog... hanging out the window with this tongue out) The plan is to set it all up nicely in Marmoset Viewer. Will be posting progress pics. So far I have the exterior of Jeep 12. Next I'll get the lights for…
@pangaea: There isn't anything particularly odd about modeling a horse, I just don't have much experience with animal anatomy so it'll force me to level up (or fail miserably, but I'm banking on the level up). I feel like you are wasting a lot of space on your UV map. Since the soup is the most important part, it should…
Hmmm, my understanding is slightly different: 1st party is the same. 2nd party means there are two parties involved, usually a publisher other than the hardware manufacturer and the hardware manufacturer. For example: Ubisoft is a 2nd party publisher for multiple consoles. Same with Activision, EA, etc. Basically, a 2nd…
Hi guys ! I'm working on this project. It's inspired from a covered passage with toy stores only (thinking to add related advertisings later). This is my first try on UE4 and I would really love to have an outside look and critiques on this work please as it will be part of my portfolio. Thanks in advance !
This will be a long post so i will split it into multiple parts. Final Update on the Striker Zero I have been making thruster on mechs lately and considering they are quite common, i decide to make them modular so i can reused them later. Finished up the gun and detail
I like C too :smiley: Looking at some of Ekko's original costumes, his saggy pants are part of the important design keys. The stripes would be a good touch.
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
Looks good man, parts of the unwrap look a bit skewed though according to the checker pattern, it's apparent in the texture on the roof of the Mace/Axe weapon where it seems to be doing a zigzag. Apart from that it's looking neat :)
Hi There, My name is Alex Curtis and I am the Co-Founder / Creative Director here at PolyInteractive Games, We are currently in development of our first title in the new upcoming franchise Rise of Factions. We are looking to hire a 2D Artist who can adapt to our unique art style for UI and promotional material for…
Dance & Dragons is The combination of DDR ( dance dance revolution ) and DnD ( Dungeons & dragons ). This originally was posted on 3DHit, I'm a third year 2D animation student (at Hertfordshire Uni) with a passion for making game Ideas and quirky characters to go in those hence aforementioned games. :) You can see the…